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Spring Y3
8.29.19 - 10.13.19
by Split, 08-31-2019, 09:06 PMRE: News Archive
It's time for an update to how we handle time! Now that we are a couple days into the first season of this year, I'll explain how our flow of time will now work. We will be keeping double time, but our time will be more fluid. Essentially, from here on, you will be allowed to back date threads.

All threads from here on out will need to have a date AND time listed in the thread title. This will allow users to see exactly when a thread occurred.

Previously, if you posted a new thread, the time and date that thread was posted was the time in which that event was happening. We are altering the rules regarding timelines to allow you to backdate threads for any date in the current year. (This is Year 3.) So this year started on 8.29.19. You may date a thread from the current date backward to the first day of the year. So as today is 8/31/19, you may date a thread for any date between 8/29/19 and 8.31.19. You may not date threads forward.

So as the year progresses, you will be able to date threads for any time that has already passed in the year, but you must be careful not to break your own character's timelines. The best way to track a character's timeline is to go to their profile and click the button on it labelled "Thread Log". It shows every thread the character has ever participated in. Likewise, events that would break your timelines should also be carefully monitored. So, for example, if I posted a thread for a character dated for today in the desert, it would break the timeline if I posted a thread dated for the 29th in which they ended up dying.

Excessively breaking your own timelines or other characters' timelines is frowned upon and if done consistently, Staff may intervene. Tomorrow I will be instituting changes to leader logs and pregnancies that reflect these changes, so keep an eye out! Please DM or PM a staffer if you have any questions.
News Archive
Character OTS Katchneil
Relationship OTS Ariodeoux & Dragon
Player OTS Kaitlyn
Thread OTS Detatched

Runestone Pre-Knowledge Vote

Poll: Should we change how we handle pre-runestone knowledge?
You do not have permission to vote in this poll.
No, I like the way knowledge is handled as is.
0 0%
Yes, I'd like to be aware of what I could learn before I break it.
4 100.00%
Other (Post unique response below)
0 0%
Total 4 vote(s) 100%
* You voted for this item. [Show Results]


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Posts: 101 (of 379)
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Runestone Pre-Knowledge Vote!

Hello! This is a quick vote asking about people's opinions on how knowledge before you open a runestone works. Currently, we have it so that characters have no idea what the runestone may contain inside of it, unless they have already broken a runestone with that knowledge in it. Otherwise, they are made aware they would get the same knowledge if they were to break it.

This poll is to ask whether people would like it to remain that way, or change it into this: Whether or not your character already has the knowledge, by looking at the symbols on the runestone, they will be made aware of what they'll learn should they break it (I.e “The user will be taught how to fly with wings”). They'll still have to break the knowledge to actually learn how to fly, it's just that now they're aware beforehand that that's what it will teach them.

If this were to be implemented, it could make in-character currency/trading via runestones more possible, as well as allow characters the chance to decide whether they want the knowledge or not.

This poll will end in 7 seven days (9/8/19).


Gems: 471 Gems
Posts: 101 (of 379)
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The votes are in! The option to include pre-knowledge has won. Thanks guys ;A;

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