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Spring Y3
8.29.19 - 10.13.19
by Split, 08-31-2019, 09:06 PMRE: News Archive
It's time for an update to how we handle time! Now that we are a couple days into the first season of this year, I'll explain how our flow of time will now work. We will be keeping double time, but our time will be more fluid. Essentially, from here on, you will be allowed to back date threads.

All threads from here on out will need to have a date AND time listed in the thread title. This will allow users to see exactly when a thread occurred.

Previously, if you posted a new thread, the time and date that thread was posted was the time in which that event was happening. We are altering the rules regarding timelines to allow you to backdate threads for any date in the current year. (This is Year 3.) So this year started on 8.29.19. You may date a thread from the current date backward to the first day of the year. So as today is 8/31/19, you may date a thread for any date between 8/29/19 and 8.31.19. You may not date threads forward.

So as the year progresses, you will be able to date threads for any time that has already passed in the year, but you must be careful not to break your own character's timelines. The best way to track a character's timeline is to go to their profile and click the button on it labelled "Thread Log". It shows every thread the character has ever participated in. Likewise, events that would break your timelines should also be carefully monitored. So, for example, if I posted a thread for a character dated for today in the desert, it would break the timeline if I posted a thread dated for the 29th in which they ended up dying.

Excessively breaking your own timelines or other characters' timelines is frowned upon and if done consistently, Staff may intervene. Tomorrow I will be instituting changes to leader logs and pregnancies that reflect these changes, so keep an eye out! Please DM or PM a staffer if you have any questions.
News Archive
Character OTS Katchneil
Relationship OTS Ariodeoux & Dragon
Player OTS Kaitlyn
Thread OTS Detatched



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Rahschulka, a world filled with wonder, mutations, and magic… that is slowly dying off. In fact this cycle is beginning to die. My world experiences ‘resets’ or ‘cycles’, the land and the plants start off growing fresh and new again, magic overflowing the world available to every single person in the world. Only, for hundreds of generations and generations to pass, things to happen, maybe mistakes were made, and the magic begins to slowly die off. Magic, is like the world’s life source and when you start to deprive it, it starts to die, getting ready for another reset, for another cycle. We are currently in the double digits now.

Some past cycles fought back the timeline, trying to restore the magic to the world, they obviously did not succeed, but… not all of them were far from success. Some even just within its grasp. Other people, sought protection from the cycle just for themselves choosing immortality, fleeing to unreachable places, asking the gods to spare them… or other more costly methods. You see, when the magic begins to die, the world begins to change. Humans don’t realize it when things start to go wrong, but they are the first ones to be affected, being at the bottom of the magical food chain that is.

I say they are at the bottom of the magical food chain, because they are the weakest of magical users. However, they are the strongest in many other ways. Humans in my world have three total forms. Their everyday human look, their animal like Eajama form, and their beastly were like Bayn form. Some rare people even have two Eajama and Bayn forms, blessed by the gods themselves on their journey through their lives. One of their forms being the genetic result of their parents, the other is their spiritual representation. Humans did not always have these three forms, a left over mutation passed over from a previous cycle that has now spread to each and every human. That is what humans do best…. Adapt.

As the world begins to suffocate itself, like I said, the humans are the first afflicted. Birth rate of those with magic decreases, slowly spreading the magic thinner and thinner as generation and generation pass by. Beings called Thines, begin to thin the population of humans with magic even thinner, as their food sources begin to deplete. Thine begin to act more and more aggressive, as if they were not already. They will eventually begin to attack caravans, then villages, working their way up to main cities, where the magical concentration of humans is at its max. But what feeds the gods? The most powerful magic users that dare to waltz upon this world? Thine, humans, spirits, other gods, the very earth itself… anything they can get a hold of. The gods usually can just feast upon the excess production of magic that overflows from the land, but when the world begins to suffocate, their options quickly turn. Some gods turn to more lively methods quicker than others, but at the end, right before the passover, options are limited.

Not everything survives the passover from cycle to cycle. Those very few humans that are able to pass over, most if not all have no magic. The only ones left with magic usually are the immortals. Almost all of the spirits of the departed do not passover. Those that do, are transformed into Thines. Thines and Gods always successfully passover, unless of course they are killed before the time. Well…. One god will always die. You see that is the cost for the reset. The strongest active god will always fall, giving a pathway for the future of the world, and a place for another to take over their place.

But what is a Thine? Thines are easily compared to demigods, or seasoned spirits. They are humans who have died, became spirits, and then somehow managed to survive a pass over. During that time where the world starts anew, magic overflows and is pumped into everything and anything. They are naturally stronger than humans, though the range of strength between their own kind is just like humans, some are much stronger than others. So, there are tales of humans taking down Thines, but the tales of Thines demolishing groups of travelers is still much more common. Thines tend to act less human, and more animalistic in some ways, and while a weak Thine could level a village, a strong Thine, could level a city if they went on a rampage.

So, if Thines are the demigods of the world, then what about the gods themselves? Well, they are actually the strongest of the Thine. What makes a god a god is when they settle down, protecting a part of the land, and transform it to their own liking. But what really seals the deal is when they make a pact with a group of people becoming their protector, their god, giving them blessings, and watching over them. Once they do that, they are a god, forever until death. The thing about active, currently serving gods, is their relationship between their people. It's complicated but interesting at the same time. Each god's environment is uniquely their own, and their people are just as unique.

When a god makes a pact with humans, that means humans have asked the god for a blessing for the benefit of their people. A god can reside in a land with humans, providing them blessings, however once humans ask the god for a blessing, the god turns to an active state, and provides its people with what unique humans we call Firosha. Firoshas are like the human level of Thines, they are special types of humans with special abilities, are more powerful, and who can uniquely influence the balance of the land and it’s people just with their presence. A god does not need to be active to bless a group of people with Firoshas. An important note that you should do well in remembering. Active gods, are gods who have been asked for blessings by their people, inactive gods are all the other gods, this… is a very very important distinction. One that will surely come in handy later.

There are four cities in my world with gods who watch over them, and a fifth one who recently had their god… pass away. Each of the four cities have been blessed with their very own, uniquely different Firosha. Some may be more powerful than others, but none are less important in the main scheme of things. For you see, each have a function with the world that the others do not have. We will get into that deeper later… for now, let me give you a little briefing on the cities of my world.

The city of Zehiromal, an Egyptian like city, in the land of endless desert, it is an vast oasis of green. Stone structures rule over this city, creating a dense maze like city footprint which lives above a giant, vast cave system. The snake like earth god Famut rules over this land and its people. Out of the four gods, he is the youngest and the most vicious. We wont get deep into Zehiromal’s lore this time, however you do need to know one thing. Long ago, many many generations in the past when Zehiromal’s people asked Famut for a blessing, someone tried to pull the wool over the god’s eyes, causing him to also curse the very people he blessed. That day the Firosha called ‘Loti’ were born. Seven people, six females and one male, the male serving as a reminder for the people of Zehiromal to never lie to the god ever again. The Loti themselves may be few in numbers, however they are the most magically powerful out of all the Firosha to walk upon the land. Their power level is equal that to some Thines, but at a cost. Everything blessing comes at its cost. They have boosted fertility, able to create children with infertile people, as well as temporarily pass on said boosted fertility to others. There are some other funky things they do, but we can get into that later.

Kamigawa, a Japanese like city which lives atop and around the world’s largest lake. Colorful buildings and floating platforms are located around and atop the lake. The lake itself is home to the fish water goddess Eranami. Out of the four gods, she is the third youngest and the most stuck up. We won’t go deep into Kamigawa’s lore either however, their Firosha are the youngest to exist, being created only 450 years ago. Their Firosha lead to the sealed fate of the fallen city. The Firosha of Kamigawa are fearfully known as the Giwaro and wield magical spectral weapons. Again, they have their own unique price for being Firosha. The Giwaro came to be because of war, and they personally had a hand in taking down the recently fallen kingdom. Obliterating it more like. When their spectral weapons are out, they are faster, stronger, and therefore more deadly than normal. But we can get into all their bonuses later.

Riese, the Roman stronghold of my world and forefront of anything scientific. Seemingly the only group of people who are en mass trying to solve the worlds problems, as well as their own. En mass of course, I am sure there are a few in the other cities trying to help revitalize the world, but nothing on comparison to the city of Riese. The city is located on the rich earthy black soil a short distance from a semi active volcano. The fire boar god Gaien sees to it that the volcanic eruptions and the lava does not reach his citizens. Gaien is known amongst the four gods as the second eldest and not much is known about Gaien’s personality. Actually, not much is know why the god did what he did. The people of Riese are far different than the rest of the world. Whether you view it as a curse, or a blessing, every single one of them has had their magic stripped from them and in place of it is this type of ‘anti magic’. This anti-magic has gained a name amongst the people as ‘Berro’. Berro magic effectively shields the people of Riese from magic being used upon them. Which could make it a lovely shield, but also sheild you from healing. A dual edged sword one could say. Though while Gaien stripped his people of magic, he did give it back to the Firosha of that city. The Firosha of Riese are known as Diamas and are what you could consider masters of the one and only branch of magic they possess, able to learn and cast  more spells than the average person. But I can explain more about that later.

Lastly, there is the city of Berabekkr the mysterious Nordic city. They are watched over by the wind avian god Yemetz. Yemetz is known amongst the four as the eldest, yet the most curious and childlike. Berabekkr is located in the east, they have chosen to be cut off from the rest of the world for a very long time. The people who live there, live in and around an enormous tree that could rival some mountains. Berabekkr is unique as the god who resides over the city, is not bound to its people. Instead, they live side by side, the people bound by their own law to not ask for blessings from the god. Yemetz instead provides blessings to his people as he sees fit. One of said blessings was the Firosha of Berabekkr, called the Korasket. There are a good number of Korasket. Their power is that they are intuned with the spirits, able to communicate with them. A single chosen spirit shall follow them, be bound to them, and aid them through life. The Korasket has a few other abilities, that I will get into at another time.

(Currently typing more)

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